Glossary
Gamut
The set of colours a space can represent
By Buğra SözeriPublished Updated
The gamut of a colour space (or a display device) is the complete set of colours it can represent. Gamuts are usually visualised as triangles on the CIE 1931 chromaticity diagram — the corners are the red, green, and blue primaries of the space; the triangle’s interior is everything that can be produced by mixing them.
Gamut sizes, smallest to largest, for the spaces in active use:
- sRGB — the web default, 1996. Smallest of the modern gamuts.
- Adobe RGB — 1998. ~35% larger than sRGB, especially in the green-cyan region.
- Display P3 — Apple, 2015. ~25% larger than sRGB, more saturated reds and greens.
- Rec.2020 — ITU-R BT.2020, 2012. For 4K/8K HDR video. Substantially larger than P3.
- ProPhoto RGB — Kodak, 2002. Even larger; includes some colours outside the visible spectrum.
Colours that fall outside a target gamut are called “out of gamut.” Converting to the target either clips them to the nearest in-gamut colour (relative colorimetric) or shifts the whole image to preserve relationships (perceptual). The choice matters for print workflows; see our RGB vs CMYK comparison.
Worked example
You photograph a saturated red flower in Adobe RGB on a Sony A7R camera. The image looks vibrant on your Adobe RGB monitor at the office. You upload to Instagram and the reds look duller — Instagram displays in sRGB, and the saturated reds of the flower fall outside the sRGB gamut. The browser’s rendering engine clips those out-of-gamut reds to the nearest in-gamut sRGB value, shifting the hue slightly toward orange and dropping saturation. Now print the same image on a standard CMYK offset press: the gamut is smaller still — covering only ~70% of sRGB’s area, with biggest losses in the saturated greens and cyans. The flower’s red survives (CMYK can hit deep reds reasonably) but a saturated cyan sky in the same image becomes noticeably greyer. This is the gamut-compression chain every photographer fights: capture wide, edit wide, but always preview-soft-proof in the destination space before committing.
When and why it matters
Gamut matters whenever an image moves between devices with different colour capabilities. The mistake to avoid is editing in a wider gamut than your output medium and never soft-proofing — the final result will lose saturation in unexpected places. The opposite mistake is editing in sRGB for output that will go to a P3 display (Instagram on iPhone, Apple Photos slideshows) — you’ve already discarded the colour information the wider display could have shown. For web work in 2026, the practical workflow is: shoot in the camera’s widest space (Adobe RGB or ProPhoto RAW), edit in that space, export sRGB for legacy browsers and P3 for modern ones via Picture-element srcset with profile-tagged variants. For print, soft-proof in the destination CMYK profile (US Web Coated SWOP, FOGRA39, etc.) before approving the file. Reference: ICC — What is colour management?.
The four ICC rendering intents: when converting between gamuts, ICC profiles support four strategies. Perceptual compresses the source gamut into the destination preserving relative colour relationships — best for photographs. Relative colorimetric leaves in-gamut colours alone and clips out-of-gamut to the nearest valid value — best for logos and brand colours. Absolute colorimetric additionally preserves white point — used for proofing on a different paper white. Saturation maximises vividness regardless of accuracy — used for charts and infographics. Most software defaults to perceptual or relative; the choice rarely surfaces in user-facing UI but produces visibly different output.
The visible-colour boundary nobody represents fully: every RGB gamut is a triangle inside the horseshoe shape that bounds all colours the human eye can distinguish. Even ProPhoto RGB and Rec.2020 omit some saturated cyans and violets that real eyes can perceive. There’s no physical display technology that covers the entire human gamut — the corners of the horseshoe sit at single-wavelength monochromatic light, achievable only with lasers, which is why prototype laser-projection displays demonstrate richer colours than any LCD or OLED on the market. For practical purposes, P3 covers what most viewers can distinguish in a normal viewing environment. Related: chromaticity, Display P3. Reference: CIE 015:2018 — Colorimetry.
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Open the hex → RGB converter →Frequently asked questions
- What is a colour gamut?
- A colour gamut is the complete set of colours that a device or colour space can represent. It is visualised as a triangle on the CIE chromaticity diagram — the three vertices are the red, green, and blue primaries. Colours inside the triangle are reproducible; colours outside are out-of-gamut.
- How does gamut affect photography and design?
- A photo taken with a wide-gamut camera profile (like Adobe RGB) may contain vivid greens and cyans outside the sRGB gamut. When viewed on a standard sRGB monitor without proper colour management, those colours are clipped or shifted, appearing less saturated than intended.
- What is the difference between sRGB, Display P3, and Rec. 2020?
- sRGB covers about 35% of visible colours and is the standard for web and most consumer content. Display P3 (used by Apple and modern wide-gamut monitors) covers about 45% — 25% wider than sRGB. Rec. 2020 (HDR broadcast standard) covers about 75% of visible colours but requires specialised HDR hardware.
- What happens to out-of-gamut colours?
- Out-of-gamut colours must be mapped into the target gamut through a process called gamut mapping. Rendering intents (perceptual, relative colorimetric, saturation) define the strategy: perceptual intent compresses the whole gamut to preserve relative relationships; relative colorimetric clips colours at the gamut boundary.
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Published May 14, 2026 · Last reviewed May 31, 2026